RATE THIS EXAMPLE FROM "BENEFICIAL" TO "HARMFUL"

BENEFICIAL HARMFUL

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Peta2 Virtual Reality

Background Information
PETA2 is the youth arm of the animal rights organization. They developed a VR simulation that gives people the chance to experience life as a prey animal.
Technique Used
Activate Emotion
This is propaganda because
This is an example of gamified interactive propaganda which aims to help people decide to make more compassionate choices like eating vegan or not wearing animal skins.

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